On Tue, 25 Mar 2003 18:50:55 +0100, Apache wrote:
> You could base the red channel on the others and get the sphere clear again?
Wouldn't that kill the dispersion effect? The red channel is supposed to be
different. Maybe download and recompile the POV source (if you have a C++
compiler handy) but beware of possible conserve_energy bugs! (or maybe it's
just me...)
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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